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Diablo 4 blog post part 2 reddit feedback
Diablo 4 blog post part 2 reddit feedback







We are ignoring a lot of stats for essentially the same few again. Most items, even uniques, just don't feel as impactful as they should. I don't want to make mule characters just to hold gear, like we did in D2. We can't really make multiple characters with no room to put gear for each class. On a similar note, Necromancers need mobility (like every other class seems to have). Regarding class balance, buffing is always better than nerfing. Going forward, let renown be a one and done thing, just like the main campaign and the statues.Īfter discovery, let us see where side quests are on the map. Maybe things will feel better with the battle pass, but the grind is painfully long. They should also spawn a little more frequently. I am making this thread in hopes of the Diablo Team seeing it, and moving forward with at last some, if not all of the proposed ideas mentioned. These are just my views, if you agree, disagree, have another perspective, sound off in the comments. While I love this game, and want it to succeed and grow, it has a lot of problems that need to be addressed to ensure it's longevity. Hello, my name is Eldius, and I've put roughly 370 hours (give or take) into D4 since launch.

diablo 4 blog post part 2 reddit feedback diablo 4 blog post part 2 reddit feedback

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Diablo 4 blog post part 2 reddit feedback