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Forge of empires end tavern boost early
Forge of empires end tavern boost early











  • EG: Boost, Delete, Boost, Delete, Boost, Quest complete - yay!.
  • How is this not replacing the 50 diamond option?.
  • forge of empires end tavern boost early

    This is possible but to make it friendly two buttons displaying and giving more clicks to the user, worries me little. Concerning only on making the selection from our side, also it should not jump without our control. Am not asking to bring the reject option for an item in which timer already started. Instead of hovering each item to display the buttons, have a clear view of which item got picked and applied.īelieving like timer problem also solved and friends tavern become user friendly. IMO, bringing those button will be huge benefit for mobile users who are having big fingers (especially thumb finger).Īlso, every tavern item having selection button which can be removed. Only after clicking the buttons, timer gets triggered. Then, user has to close it manually, and apply and close button can be change to just "close" or can be disappeared to push the user for closing it manually. Same like current behaviour, timer started and tavern window got closed.Īfter selecting 50diamonds, if user click apply button, user can able to see both timer in the tavern screen itself. "Apply and close" button can be used when the user happy with one choice itself and doesn't want to see the 50 diamonds section at all.

    forge of empires end tavern boost early

    So before clicking the apply button, user can see the visual mark for the selected tavern item in which user gets a indication to make any corrections. Timer gets started immediately after selecting the apply button and makes the user staying in the same tavern window. "Apply" button can be used when user marking or selecting the first item and wished to stay in the tavern screen for opting second item with 50diamonds. Here only solution for rejection is by providing separate buttons do the action. If they want to change to some other item, they can easily switch to other item like a toggle behaviour(where timer not started yet). Till clicking any of the button, user can pick any one item(just like marking/selecting). Why cannot have two buttons like "apply" and "apply & close".













    Forge of empires end tavern boost early